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Old Jun 30, 2005, 08:44 PM // 20:44   #21
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Quote:
Originally Posted by IxChel
Mending is used by inexperienced runners. I'll join with Wheel -- I've never seen it work in Lomars. You need that precious energy for other stuff.
Of course, you're assuming that it's a W/Mo making the run.

I'm thinking of switching my secondary to Warrior, just so that I can practice making runs such as this. So, how would you suggest a Mo/W goes about this?

I'll be switching to Warrior, primarily for balanced stance. I don't think that the run is possible without that skill. Of course, I won't have much armor, but I can add a bunch of protection skills as needed. I would assume that the run would be best with 2 enchantments (mending and... ???). Any more suggestions?

Edit: I just noticed the rest of IxChel's post. Mo/R you say? That would be interesting. Would you recommend it over Mo/W?

Last edited by uigrad; Jun 30, 2005 at 08:47 PM // 20:47..
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Old Jun 30, 2005, 09:07 PM // 21:07   #22
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Quote:
Originally Posted by uigrad
I'll be switching to Warrior, primarily for balanced stance. I don't think that the run is possible without that skill. Of course, I won't have much armor, but I can add a bunch of protection skills as needed. I would assume that the run would be best with 2 enchantments (mending and... ???). Any more suggestions?
Yes, for a Lomar's Run, you'd want Tactics line; and primarily focus on Protection for your +2 attribute bonus. Perhaps Shield of Regeneration for your Elite? Note that Rush and Sprint are then limited to 8 seconds since you won't have a way to advance Strength. However, you can probably alternate them.

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Originally Posted by uigrad
Edit: I just noticed the rest of IxChel's post. Mo/R you say? That would be interesting. Would you recommend it over Mo/W?
In general, I think a Mo/R makes for a better runner than a Mo/W -- the since good "running" skills in the Warrior line are based on Strength. The Wilderness line has Dryder's (Evasion, not speed), Storm Chaser, and Melandru's.
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Old Jun 30, 2005, 09:31 PM // 21:31   #23
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Originally Posted by mrip
My second character is a W/M who has not made it to Droknar's, or to perdition rock so I don't have Charge! or Balanced Stance. Is there a way to get these skills earlier on? I wanted to run myself to Droknar's but it doesn't make much sense if I can't get the required skills until I've been there already.
I'd like to echo this question. Anyone figured out how to do this run with a warrior who has only just reached Beacon's Perch? What skills do you use that are only available up to this point?
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Old Jun 30, 2005, 09:51 PM // 21:51   #24
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For the most part, unless the char has lv20 armour, you don't.
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Old Jul 01, 2005, 07:04 AM // 07:04   #25
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I don't think you could run yourself there that early on, due to the lack of the.. required skills.

A W/anything could do it, when I do it with my W/Mo the only Monk skill I use is Mend Ailment for when I accidentally step on a Barbed Trap.

The only other class I've tried it with is my R/W. (switched back to R/Mo) He can do it, but he's alot more fragile than the Warrior. Though oddly enough he can do the Camp Rankor to Droknar's part better than my Warrior. (due to his evasiveness)

Charge! is popular because it stacks with Balanced Stance.
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Old Jul 01, 2005, 08:12 AM // 08:12   #26
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Shields up works pretty well too, considering how many projectiles come around.
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Old Jul 01, 2005, 09:15 AM // 09:15   #27
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A couple of friends and I did something rather fun last night that I'm amazed I've never heard of anyone doing... We went through Lornar's Pass... FIGHTING. No cowardly running. ^-^

Bring the right skills, the right party, and the right mindset, and it's doable. We made it, fought the entire way! (We were lvl 17-18, but lvl 20 when we got to the end! heh)

It's worth it for the sightseeing alone. There's a fantastic temple of Grenth in Lornar's.

Everyone should try it, just for kicks. And maybe you, too, can walk around saying, "I have a dead wyrm in my pocket."
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Old Jul 01, 2005, 06:47 PM // 18:47   #28
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So are the only people who run to Droknar's people who have already Ascended or gotten max level armor some other way? (Collectors?) What's the point?

I thought I'd seen some really low level characters in Droknar's before ... would that mean someone found five high level friends to just beat a path there?
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Old Jul 01, 2005, 06:52 PM // 18:52   #29
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Quote:
Originally Posted by taion
For the most part, unless the char has lv20 armour, you don't.
you mean draknors armor?

no such thing as "level 20 armor"
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Old Jul 01, 2005, 07:05 PM // 19:05   #30
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One person can run and the whole team gets through. That's how you see low levels there. Usually a runner has ascended but it's not a requirement. The skills you need can be had before ascension. It might be harder for someone that hasn't ascended or been to Droknars but still possible.

I fought through Lornars my first time. It's quite a trip. I liked the challenge so much I've done it five times. After that it gets boring, at least for me. It's still a challenge, don't get me wrong. There's almost always someone that thinks running is the way to go that doesn't have the setup for it.

The funny part is how many people think the first set of worms and the Avicara tunnel is the last challenge before the zone and that the zone is where Droknars is. I had one guy make it through and start bragging how he told us he could make it through and all that and then ask where the zone was. When I said it's that way about 5 times as far as you've gone he thought I was lying. Thought I was lying so much he started cussing me out because he thought I was holding back out of spite.
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Old Jul 04, 2005, 03:48 AM // 03:48   #31
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Quote:
Originally Posted by IxChel
There are probably many builds that will do the trick. However, I'm curious why you'd use Charge (high cost because it affects the entire party), when you could be using Defy Pain or Mark of Protection (with 0 protection skill).
high energy cost of 5? first, i never run out of energy on the runs, and second, 5 is NOT a high energy cost. as long as i have 10 energy to cast charge and balanced stance in short succession, i will have no problem making the run. you need charge because it is a shout as opposed to a stance because balanced stance is a stance and stances to not stack with each other. otherwise, i could get by with just sprint and charge, easily. without charge, the run would take a LOT longer and you would have a much higher chance of dying. defy pain does not prevent you from getting knocked down. charge does indirectly prevent knockdown by allowing you to continue using balanced stance and letting you run farther while balanced stance is on, and mark of protection takes up way too much energy, plus you have to put points in protection that should be going into strength and tactics, which actually matter.

Last edited by wheel; Jul 04, 2005 at 04:53 AM // 04:53..
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Old Jul 05, 2005, 05:07 AM // 05:07   #32
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any runner can help me, i got through the first part, the worm in the small cave, the next part is hell for me. Where all the dwarves, dolyaks and bunched up togehter. There is no chance for survival.
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Old Jul 05, 2005, 10:34 AM // 10:34   #33
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I would like to challenge an Elementalist to make this run.
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Old Jul 05, 2005, 01:06 PM // 13:06   #34
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Quote:
Originally Posted by kingfencer
any runner can help me, i got through the first part, the worm in the small cave, the next part is hell for me. Where all the dwarves, dolyaks and bunched up togehter. There is no chance for survival.
Not only warrior/monks or ranger are good runners you know I made this movie a week ago when I still was fairly new to running and didn't have that much experience of it yet. Contains some mistakes and it also displays the bug where your character starts turning around all the time and you're the only one that can see it.

Anyway this is an uncut and complete movie of the run from Beacon's Perch to Camp Rankor as a mo/w. There are a couple of skips in the movie due to max file size while recording with fraps is 4GB and an editing error at 7:52. Can't be bothered to render it again the uncompressed version was 38GB! It is still very large ~200mb and 17m 46s long movie, but smaller than my other movies if you look at the mb/m, this one is 11,5mb/m.
I used Divx 6, 1550 bitrate and 640*480, so if it doesn't work you'll probably need to update your Divx.

I even managed to get a movie of a scammer that didn't pay for the trip, I usually go by payment upon arrival in Droknar's.

If you're not afraid of big files and interested in how a monk can do the run just as well as a warrior then you can Grab it Here!
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Old Jul 05, 2005, 01:54 PM // 13:54   #35
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Quote:
Originally Posted by Uldrath
I would like to challenge an Elementalist to make this run.
That was the question I wanted to do: Only Mo/R/Wa combos can do the run? I tried 2 days ago with a group of 18-19lvls and we couldn't manage to get through the 2nd group of mobs...

There was 2 Wamos, 2 Ele/mes (other fire and me earth/inspiration) lvl 19 both, a R/Ne lvl18 and a Mo/Ele lvl19.

We finished fighting for fun with 60DP and laughing for the difficulty. Revenge!!

All of them ended up in my buddy list of course
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Old Jul 05, 2005, 03:03 PM // 15:03   #36
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Quote:
Originally Posted by Rhedd
A couple of friends and I did something rather fun last night that I'm amazed I've never heard of anyone doing... We went through Lornar's Pass... FIGHTING. No cowardly running. ^-^

Bring the right skills, the right party, and the right mindset, and it's doable. We made it, fought the entire way! (We were lvl 17-18, but lvl 20 when we got to the end! heh)

It's worth it for the sightseeing alone. There's a fantastic temple of Grenth in Lornar's.

Everyone should try it, just for kicks. And maybe you, too, can walk around saying, "I have a dead wyrm in my pocket."
Been there, done that .
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Old Jul 06, 2005, 03:25 AM // 03:25   #37
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yeah, the problem is when i get to the part with all teh dwarves and dolyaks, they hex me to death, i'm a warrior ranger, i can't remove hex.... how do they do it???
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Old Jul 06, 2005, 04:52 AM // 04:52   #38
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You pretty much need to reach fire island, because you must have charge due to its synergy with balanced stance (sprint is a stance, charge is a shout so it stacks with no knockdowns). As above you must be w or /w at least. As for mending being newb, i have no issues on energy using mending, there is only two places that can kill you on the run, hitting a random barbed trap at the wrong time in lornars, and more than one summit arcanist in dreadnaughts. Snake dance has a couple of locations that can potentially be hangups but as a whole it has no randomness to it. And the only part in the talus chute is the beginning as mentioned, if you're dying and have all these skills (mentioned above) then you need practice or you just suck =p
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Old Jul 06, 2005, 05:39 AM // 05:39   #39
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once I get my droknar army I will post a working build for this run using Ranger/Monk
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Old Jul 06, 2005, 05:45 AM // 05:45   #40
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thanks guy, i ran there!!!!, the reason i was stuck because i took the insanely hard path, there was another route, i thought about it but never tried it.
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